This drill will aid pitchers in their accuracy
Place any type of square object (piece of printer paper) on a fence for a target (in the strike zone)
The pitcher should measure her pitching distance and preferably pitch on an incline (The incline will promote the pitcher to keep the ball down)
The pitcher will pitch the ball as normal and aim for different locations on the paper.
The “W” drill conditions pitchers in fielding the bunt, making a firm throw, and developing mental toughness.
Draw a large “W” in the dirt.
Stand on the pitching rubber with the “W” facing the pitcher.
The first pitcher throws a pitch to the catcher, drives off the mound to her right, fields a rolled ground ball or bunt from the batter’s box, makes a firm throw to first base, and returns to the pitching rubber.
The pitcher then throws her second pitch, drives downhill and fields a rolled ball at the top of the “W”, makes a firm throw to second base, then back pedals full speed to the pitching rubber.
The pitcher then throws her third pitch, drives downhill, fields a rolled ball to her left, makes a firm throw to third base, then back pedals full speed to the pitching rubber.
The second pitcher then toes the rubber and starts her round of the same drill, and then the third pitcher, etc.
This drill is to be full speed throughout.
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This drill is an effective way to practice stride-foot placement.
The pitcher should be striding across the power line and to the throwing arm side of the noodle, since this is where it is intended for the ball to start.
Hang a rope, string, or preferably a swimming noodle suspended vertically from the ceiling. The noodle or rope should be 5 to 7 feet in front of home plate and as wide as the spot where the pitcher or coach would like the ball to be when it reaches that location.
The pitcher breaks the ball around the noodle. A right handed pitcher will pass the noodle on the right side and, if the ball breaks effectively, she will see the pitch caught on the other side of the noodle.
This drill aids the pitcher with an effective visual aid, preventing an early load.
The pitcher holds a glass of water in the pitching hand. A correct pitching motion will allow the glass of water to stay upright until the bottom of the circle, approximately 12 to 18 inches behind the body, as the arm begins to move forward for the wrist snap. At that point the water will spill out of the glass.
An early loader will spill water as soon as she reaches the back side of the top of the circle.
This drill promotes proper ball release and speed when pitching.
The pitcher delivers a ball to a partner without using a forward stride. The partner can be another pitcher for a good warm-up drill.
The stride foot is even with the pivot foot.
The pitcher pitches the ball using good hip rotation, a strong snap of the wrist, and a good follow though, focusing on proper hip and arm mechanics.
Pitchers should be aware of the danger of not rotating the hips and then throwing with only the arm
This drill will encourage the pitcher to stride further.
The coach places a rope in front of the pitcher, about 4 to 5 inches above the ground, at about three quarters the full distance of her stride.
This placement will train her to stride further, and force her to keep the stride leg higher and longer.
The distance and height of the rope can be changed gradually, but the pitcher must keep in mind the timing that must occur with the stride foot landing and the arm between ten o’clock and twelve o’clock.
This drill is designed to improve a pitcher’s stride aggression.
The coach observes the pitcher’s stride on several pitches without the pitcher’s knowledge.
The coach then places a chalk mark where her toe is landing and another chalk mark 3 or 4 inches in front of the first.
The pitcher then tries to reach the new mark. If it is easy, move the chalk mark out another 3 to 4 inches.
Do not try to increase the distance too much in each session.
This drill helps increase pitching accuracy while adding a bit of fun competition.
This game can be played with two or more pitchers and a catcher.
The object of the game is to throw ten strikes.
The first pitcher throws as many balls as it takes to throw ten called strikes.
The next pitcher tries to beat that number by throwing fewer pitches to get to ten strikes.
The catcher is the judge.
A more challenging game is to count only pitches where the catcher does not have to move her glove to catch the ball. If she moves her glove, the pitch does not count.
This drill improves pitchers’ accuracy when pitching under conditions in which stamina is being challenged.
Each pitcher works with a catcher. For 30 to 45 seconds, pitchers continuously delivers pitches without any breaks, a speed drill.
The pitcher then takes two shallow breaths followed by one deep breath, releasing tension in the shoulders during each exhalation.
Then the catcher calls a sequence of five specific pitches varied by type and location.
If the pitcher accurately throws the five pitches (judged by the catcher), she has successfully completed the drill.
If not, repeat the entire drill using five different specified pitches.
Repeat until the pitcher has performed this drill 3 to 5 times.
This drill helps the pitcher develop control and accuracy.
The pitcher throws to the extreme four corners of the strike zone. A catcher or a target on the wall can be used.
When she has achieved accuracy at each spot, she moves the target to the next corner.
To adjust for the in and out targets, the pitcher must adjust her body angle from her normal stance. She turns the toe on the rubber about a half inch in or out from the position she uses to throw to the middle of the plate.